Video Games


A local co-op platformer focused on puzzle-solving, where each player controls a character with unique abilities. The puzzles are designed to require collaboration between the characters, as their abilities must be combined to progress through the levels.
The game’s objective is to defeat an evil corporation that seeks to exploit and extract all the resources from a planet. With its emphasis on teamwork and strategic problem-solving, the game offers a fun and engaging experience for players working together to save the planet.
Technologies used: Unity, Illustrator.




Cuby and Trix


A turn-based strategy game developed in Unity, where law enforcement agents face off against gang members. The mechanics include strategic movement, shooting, using shields, healing, and leveraging the environment as cover. Players must protect their team, manage ammunition, and anticipate enemy movements, alternating turns to achieve objectives.
The game features enemy AI, an interactive environment that enhances strategic gameplay, and visual and sound effects to improve immersion. Extensive testing was conducted to balance gameplay and optimize performance across different devices.
Technologies used: Unity, Illustrator, Figma.




SquadronX


Actively contributed to the design process and narrative development for Project 66, an independent video game project. Played a pivotal role in crafting the storyline and ensuring seamless integration with gameplay mechanics and the overall creative vision.
Technologies used: Unity, Figma, and team collaboration tools like Trello and Slack.




Project 66
Coming soon...
Ridge Racers
Video game centered around vehicle construction, where the goal is to build a car that can travel the farthest across various uneven terrains. While designed as a fun and engaging experience for kids, the game subtly teaches fundamental principles of engineering and mechanics, encouraging creativity, problem-solving, and experimentation.